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A Conqueror could have four team buffing effects going at once with certain feat specs

As a part of this the auras of the Conquerors are very nice to have wow gold as a weapon in group combat.  The core auras are split into two main groups (you can have one from each group running at once). One group is augmenting offensive power, and the other is augmenting recovery/defensive power.

When it comes to the concept behind the class I asked system designer Andrew Griffin on the reasoning he had when he first started to flesh out the class several years ago, and he said that he concept behind the Conqueror class was for a non-shield using offensive type tank.

Ten Ton Hammer: Rather than being just a simple melee fighter, you are also bestowed some very powerful Auras to the Conqueror. How beneficial would it be for a group to always carry along a Conqueror? Are there any other Auras you can tell us about (healing, direct damage, increased movement rates etc?)

So, in theory, a Conqueror could have four team buffing effects going at once with certain feat specs. Both War Cry and War March are passive long-duration auras (some Conquerors auras run up towards four hours), and are not actual spells that you cast like some of the other auras.